Manual Falcon & Jak! Zombie Candy Lizard Island (a hilarious action adventure for ages 8-12)

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Botnek Kremwerk Seattle electro house. Volt Divers 2. Hippie Sabotage Paramount Theater Seattle trap, bass music. White Out Bossanova Ballroom Portland house, breaks. Stylust - 2. In this early ver- sion. Taking a decidedly more seri- ous tone than Mega Man 8 by nixing all the cutesy characters. X"' allows you to play as ei- ther the buster-blasting Mega Man X or the lightsword-toting Zero.

X'' has excellent con- trols, which you'll truly appreciate when you start accumulating special weapons and ad- vanced skills. The game looks awesome with tons of detail, screen-filling explosions, and color- ful 2D sprite graphics. Originally slated for release only on the Saturn, X" is also now coming to the PlayStation. Basically, Gold is Alpha 2 with en- hancements that include an Akuma mode where you take on an ex- pert computer-controlled Akuma. The Super games are marginal at best, with choppy animation and painfully slow turbo speeds— totally unlike the arcade versions.

All rights reserved Designed by Game Refuge Inc. Distributed by Midway Home Enterlamment Inc under license. Hey kids. Time Crisis includes the formidable firearm pictured here, the original award-winning arcade shooting game, plus a whole new shoot- fest specifically created for the PlayStation' console. Full 3D polygon environments surround you with full 3D polygon enemies. Multiple modes include Story, Arcade and Time Attack, plus multiple endings. Blast away and duck for cover as you exterminate the criminal element in a variety of hidden 'zones.

It's fast. It's frenzied. It's shoot first do the chalk outline later. Action fans will im- , mediately lock onto the innovative Rage meter tfiat replaces the standard life bar. As you inflict more damage on your enemies, your Rage meter will rise, caus- ing your strength and firepower to increase until you're able to obliterate everything onscreen. A slick variety of moves and sharp graphics and sounds help to com- - plement the game as well.

Mario 64 fans will notice a resemblance to Croc's gameplay be- cause it features plenty of adventuring and baffling puzzles to solve. In the preview ver- sion. Croc responded smoothly as he rolled, shuffled, and swam his way through the various adventures. Lizard lovers, this definitely looks like a fun and entertaining game worth sinking your teeth into. Features include a variety of terrain to manuever on. In this early ver- sion, the sound effects boomed with heart-pounding explosions. The graphics, however, looked grainy and pixelated while oc- casional slowdown made con- trolling your tank difficult at times.

If these minor flaws are addressed by the time it hits the shelves. Steel Reign could shape up into a hit. Ten unique fighters duke it out with the usual punch, kick, and special-move trickery that goes with a fighting game. With an original music score and graphics that seem ported from the Dragon Ball Z animated series, Dragonball GT should offer play- ers more than just balls of steel. Other cool features are fighters with differ- r entlevelsof A.

Strapped with only a gun, you shoot up the screen, blast- ing any terrorists that get in your way. MF delivers all three missions, including thirty hid- den rooms, and all of the ac- tion and blood found in the ar- cade. From what we saw in this early version, the graphics look pretty smooth, but spo- radic slowdown rendered the gameplay almost use- less at times. Hopefully, all the bugs will be out by the time it's released.

Even in this early I— version, Pandemonium 2's graphics show promise with visuals that look as intense as the original's. Although the sound effects still need refining, the music has clearly been beefed up, adding a background flavor that was otherwise missing from the first Pandemonium. Even if you weren't a big fan of the original, you still might want to keep an eye out for this colorful sequel.

In fact, she's a lot like those other hock- ey games — the ones where all the little computer guys play the same. Leetch and every other player in the NHLfl deliver the most realistic hockey game ever created. Rabid ;' Entertainment has a very cool-looking top-down shooter coming tor the Play- Station this fall. Sounds like a job ', for fast fingers and quick thumbs. EA may have the darkhorse hit of the year. Universal veisal's shitting gears with Run- has its sights fixed on ning Wild, a foot-racing game making the real fun of that mixes in elements of plat- this game come from fonn gaming.

Choose from six multiplayer competi- wacky characters who dash tion, and is planning to through six tracks on foot, fac- deliver four-player split-screen ing obstacles like rivers and ice action. Altlioiigh RW doesn't let you get physical with punches and kicks, you can bop on your opponent's head a la Mario. A hero that chants, and an untrusty steed that's a pain in the butt. Sound Odd? Welcome to Oddworld. B strategy Guide available from J. Inc AH otrw mWeyoarW are ctwrly rrf rrreir i. Even with the formidable Phil Hartman wise-assing his way through this game with his vocal , ' talent, Blasto needs more work.

Jumping around in a 3D world that looks suspiciously like Bubsy's last venture, you zap aliens, solve minor puzzles, and rescue beautiful babes. Although the graphics look clean, the game could use some enhancements, like cooler enemies or more de- tailed worlds. Is Blasto a bust-o, or does it have some gusto? Only time— and some adjust- Iments to the beta version we saw— will tell.

The old cross-the-highway retro level is intact, but there are also several new adventures, including old west, cloud-hopping, and cave-search- ing levels, Polygonized for the '90s, Frogger has added some clever and captivating elements like outrunning angry lawnmow- T ers that will make a new gen- eration of gamers leap for joy! Don't worry— be hoppy this win ter with Frogger. Sonic R is the title of the new Sonic racing game, and he's spinning through loops, dashing across obstacles, and racing his friends across four Sonic-stricken worlds.

Will Sonic leave you in hog heaven or will this game get its Tails kicked in by the competition? You'll have to wait and see. Or salami. Sixteen characters rang- ing from a pimp named Slim Daddy to a schoolgirl named Kathleen represent their turfs Streets. Expect lots of juggles and quick combos in this unique fighter. It's too early to tell, though if this gang earns respect or a long term behind bars.

Ghost in the Shell debuts as a 3D action-shooter on the Play- Station. Playing as a tough cyborg cop who controls a one-man tank called a Fuko- chima. The number of points you collect is based on the amount of killing and destroying you do in each level. With twenty tracks, five Killwheels, and seven wicked weap- ons, Killwheel might just appeal to you with its simple gameplay and malicious obiecXwes.

The whole nine yards. And you can possess crabby killers and set them against each other. Most of all, you've got a brain to figure out what drives your freakish foes. So trust in Odd, or get on the grill. Belter check the road conditions first. All rigtits reserved. Feature sets vary among platforms. Atomic Bomberman successfully brings the console classic's explosive action to the PC, while add- ing some welcome tweaks in the process. Frantic but flawed, this hot-rod hellion of a game might just turn inexperienced drivers into mincemeat!

The backgrounds sport nice de- tail, but sometimes they are too detailed, causing the screen to look messy. On the sound side, there's a lively but uninteresting music soundtrack full of dance beats and wacky noises, while the game's controls are best handled with a joystick but the keyboard is also reconfigurable. Atomic Bomberman really preserves the classic series' es- sential elements and adds only worthwhile enhancements. It's great action for gamers with a short fuse.

Q their remains, you can cre- ate tire tracks of blood. On the options side, Carmageddon features 5 environments, 26 ve- hicles, and 36 tracks. If that's not enough, multiplayer Carmageddon has options that will keep you running with a full tank all night long. Running on Empty? Despite its outrageous action and appearance, Carmageddon is a few cylinders short of a V The sound is solid, but the low-res graphics limit your visibility.

Also, you'll want to use a joy- stick; the keyboard controls are frustrating and sluggish. Perhaps the game's most disappointing aspect is that it's centered more on gore and sheer destruction than on rac- ing. Gamers who prefer a driv- ing Sim with more meat in the action than on the road should look elsewhere. U Atomic Bombennan by Interplay S Myth: The Fallen Lords puts you in command of medieval troops doing battle against armies of the undead.

You can fly around the battlefield from above and view any section of it you want— even behind enemy lines. The true 3D terrain is com- bined with accurate physics so lobbed grenades will roll down hills— as will severed body parts! Free Internet play and support for 3Dfx graphics cards only sweeten the deal. If Myth can deliver on its promises, real-time strategy games will soon have a new standard. This sprawl- ing four-CD adventure adds a new twist to the movie's plot line.

As a Blade Runner in a dank and dingy Los Angeles. But as the game's story progresses, you also have the option to help the replicants find information that will extend their life span. Terminator or turncoat? It's your choice. But as the lone anony- V- mous anarchist, are you mankind's last hope or its worst nightmare? The game's 16 levels, complete with nonrepeating, hand-drawn back- grounds, certainly are varied ever blow up an ostrich farm before? Your only hope is the underground magic resis- "'- - tance and the ability to travel back in time to classic Zork eras.

Using the Z-Vision game engine intro- duced in Nemesis that enables degree movement. Grand Inquisitor adds some new gameplay elements like an environ- ment map that allows you instant access to different areas. The preview version's flawless controls served the point-and-click gameplay perfectly.

To heighten the action side, the multi- player game lets you compete in a death match ' or play team versus team. Developed and published by Bethesda Softworks Available October. The controls in the '— pre-alpha version are very responsive. It's easy to move various units around, and the actions menu is easily accessible. Only 5 of the 50 terrains are available at this stage, but they're challenging, with hills to climb and trees to clear.

The game still has several features to be implemented before it ships, but so far, so good. This title could annihi- late the competition. Your divine powers include ghost armies, plagues, firestorms, and the angel of death, as you struggle toward supreme-being status on a fully 3D, sphere-shaped planet, which you can study from space or from the surface.

Turbo-steer on -heel.

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Hoob SallMt simws Scorpion a litde slice-and-dlce. Kombat's gameplay felt as tight as ever, combining popu- lar elements of past titles, like the Run button and multi-hit combos, with a new weapons system. In MK4, each. Be aware, how- ever, that your opponent can knock your weapon out of your hand and pick it up to use against you. The only disappointing el- ement in MK4 was the limited use of 3D: There's no Evade or Dodge button like in Mace or Virtua Fighter 3 that will enable you to walk in and out of the background dur- ing battle. Instead, 3D effects are used only during special moves and fatalities that knock you or your opponent off the 2D path.

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The sinister Quan Chi challenges fou to a game of life and death inMK4. Additional moves, fatali- ties, and characters still need to be implemented, but even in its early test version, MK4 looked like it could be the koolest Kombat ever! Mortal maniacs, get to the arcades early— the most anticipated ar; cade bloodbath of the year is on its way and the lines to play are already forming. Wkiji "mt. Consider it your battle cry. And just when you'tninb you can t lake it anymore, consider tbe alternative.

You've been warned. All iiijms reserved. Alliighls reserved. When they give chase, lure them into mines or other obstacles. They'll open up a hidden door, give you special pow- ers like spirit rings, and so on. You run toward the right, figure out how to open doors, rescue friends, battle enemies, and so on. But Abe's long list of cool features and fresh ap- proach to gameplay swiftly separate it from the pack. Since the not-so-heroic Abe doesn't stand a chance in com- bat with enemies, he must devise clever ways to evade them.

Or you can use Abe's power to chant to possess enemies— : and take control of them instead. By possessing a guard, you can f use its gun to fill nearby enemies full of lead. Mesmerizing backgrounds breathe life into Oddworld, while the spectacular anima- tions imbue the characters with convincing fluidity. The visuals over- flow with riotous humor, too, such as Abe's comical sneak move or the screen-rocking thump when Abe plummets to his death. Similarly, topnotch sounds and music add to the realism.

You'll bust your gut laughting at Abe's goofy voice, but the creepy slither of some enemies will raise your hackles. The controls respond smoothly, but the overly sensitive jumps lead to too many frustrat- ing deaths. Even worse, as you progress deep into the game, some of the puzzles become extraordinarily difficult to solve, while others regress to the cheesy, repetitive nature of outdated platform games like a long series of annoying jumps.

Despite its flaws, Abe's delivers a combo of innov- , ,. From the classy mood music to the utterly hi- larious voices, the sounds do a perfect job of lieeping you en- tertained and in the game. I Abe s lush, stunning levels crackle with un- paralleled color and detail, and the character animations erupt with humor and charm, in the age of 3D, this 2D title delivers ome of the best visuals ever found on the PlayStation. Descend, and taunt it until it runs into the mine. Return to the second air tube. Jump in and chant to possess the Slig in the foreground. Now, head left and take out the next Slig by pulling the lever when it reaches the "X" on the ground.

Next, go left and pull this lever while standing to its left, which activates the air tube on the first screen. Hop in that first air tube and pull the lever on the other side. The lone hitch is the finicky jumping, which causes too many unnecessary deaths. Walk the Slig off the ledge, making sure it hits the mine at the bottom. As Abe again, jump back in the air tube and hng the bell on the ledge that you land on. Descend two ledges, mount the Elum, and move on to the next area However, the more action-oriented may head for greener pastures when some of the unnecessarily difficult puz- zles start undercutting the fun.

But other graphics like facial closeups will make you wince. There are also cheap targets that always seem to hit you first. Time Crisis is in towi featuring dead-on gamepiay and fast, bullet-bouncin' action! TC plays like a lot of other gun games, but with a few notable exceptions. First and foremost, the game doesn't rely ot your recognition skills— there are no friendlies to fire at and no stu pid citizens or errant hostages to get in the way. It's just you, a bunch of bad guys, and an un limited supply of bullets. Sec- ondly, the game enables you t duck behind objects for a mo- ment's rest so you can gather your wits and plan some triggei fast strategy.

But don't get too comfortable— the whole game ticks down using a level-by- level timer. Unlike other stellar shooting titles, like Maximum Force and, Virtua Cop 2, there are no weapi power-ups, which is a shame You'll long for a screen-clearing bazooka or gut-ripping shotgun after a few levels. Still, Time Cri sis offers tons of thumb-blister- ing action for twitch-addicted gamers everywhere. They're fast, and they sometimes yield precious time additions.

When you see the "Danger! Straight from atxades everywhere, here comes Maximum Force. It's you agairjst-elusive terrorists and you control the body count You'll board helicopters, ATVs, underwater vehicles ancT'Shoot literally everything in sight. Gun down slimeballs on three completely different missions. Blast your way into more than 35 secret rooms three times as many as Area 5 1 and blow everything away witli extreme preju- dice. With Maximum Force, there's no such thing as too much firepower. Go ahead; pull the trigger. Ride on an underwater scooter or dismount for solo action as vou attempt to complete numerous mission objectives, ranging from retS g sunken treasure to finding and de using a ticking bomb S at exotic, international dive sites.

To help you in your nuS' a arsenal of high-tech equipment is at your disposal in- dudig remote-control drones and powerful weapons such a S do s and plasma torches. Vpu can also use the treasures vou net to upgrade your weaponry for subsequent missions. Once you immerse yourself in Treasures of the Deep, you may never want to resurface! Lateh onto a giant ray tor die ride of your lift m Graphics The graphics are a pleasure to behold: De- tailed art, ambient lighting, and fluid animation create lush 3D underwater worlds.

The abun- dance of realistic marine life clinches the sub-sea effect. Control Once you get used to the underwater physics, such as swimming in currents, it's relatively easy to control your sub and diver. All weapon and equipment controls respond sharply to onscreen action. Fun Factor Treasures provides solid fun with a well- balanced mixture of exploration, adventure, shooting, and puzzle elements. Plus, it's just plain cool to battle It out with great whites and hammerheads! PROTIP: if you're running low on oxygen, search out and blast enemy divers, then salvage their air tarda.

Search for goU ams and other vahi- able objects only after you've taken out ail the enemies. The overhead camera angle cre- ates a believable sense of height and depth in each level. Control The controls are smooth 4 5 and very responsive to onscreen action. The characters move effortlessly throughout each level and have the ability to shoot degrees. Fun Factor The most fun is the two- 4 player mode where you create total havoc with a buddy. Machine Hunter has enough chal- lenges, mazes, and gameplay to capture the attention of gamers of all calibers.

Crisp blasts, footsteps, and bloody splats set the perfect mood for carnage. You'll explore endless mazelike levels from a dizzying overhead perspective as you work your way into the heart of the mine. Secret pas- sages, power-ups, and a detailed map feature add to the fun. The ammo's unlimited, and the enemies are plenty. So load up and rock and roll! I morph into a mech with upgraded weaponry and armor. Alana McKendrick.

Learn to use the LI and R1 butbms to execute tight turns. Fun Factor I GTR's roads are paved with good intentions; it's a shame all the game ele- ments didn't work out as planned. Still, there's enough here to get racing fans' engines revving on a weekend rental. Unskilled drivers should get in some practice laps. Sound birds, and snippets of local music add to the atmos- phere, but the engines tend to sound like motorcycles.

Graphics I You'll be impressed by ] the background detail, but some cars don't look like they're moving very fast. The game's also plagued by some hazy bKmaiis. By offering rally, Indy, off-road, and street racing in one tidy package. Grand Tour Racing '98 makes a good sampler for the casual racing fan. Only the lackluster sound and tricky controls keep it from reving to the top.

CTR has a lot going for it— five kinds of cars, six countries with multiple tracks in each, plus time-attack and four-player modes via link , and advanced A. You've gotta stay sharp, though— the computer racers know when you're trying to pass and will cut you off! The tracks themselves are admirably long and varied you'll literally drive over the river and through the woods in Scotland , but an overhead radar would have been helpful. Changes in weather, time, and terrain will keep even veteran drivers on their toes. Think of Grand Tour Racing '98 as an auto- motive buffet, taking a little bit from each rac- ing style and serving it up in its own fairly- tasty platter.

Super- Villain. Super Hero vs. Super Hero. Super-Villain vs. Super-Villain - you get the idea. Now Marvel Comics' most amazing characters battle it out head-to-head on your PlayStation game console and Sega Saturn. Punch-for- punch, an incredible translation of the 1 arcade blockbuster. Master all their prolific powers, lethal moves and multi-hit combos, with each blow animated in such detail you'll flinch in poin! Marvel Super Heroes. All other fighting games are mere mortols. The thrill of tearing across 10 different treacherous 3D battlegrounds.

The exhila- ration of climbing over boul- ders and ripping through streams. The joyous feel- ing of riding and guiding your missiles straight into enemy targets. Not to men- tion the beautiful sound of your arsenal blowing away tanks and downing heli- copters in head-to-head combat. You better fasten your military-issue seat belts, you're in for the adrenaline rush of your life. MttwarectevetopedtiyChanlemar Creations, Inc. Plow through this subway in Paris by heading to the far left on the congested city streets.

Sick of driving in a circle? Thenjump behind tile wheel of Felony 1 1 , one of the most chaotic, free- wheelin' driving games ever. Getaway Cats Felony 1 1 successfully com bines elements of racing games with the creative exploration found in 3D adventure titles- sort of a Tomb Raider meets Need For Speed. Each of the game's three levels has its own objectives, including picking up dynamite, stealing an artifact, and making a phone call.

As a mercenary-on-wheels. Twenty-two different cars are unlocked as you meet specific goals throughout the game. Some of these goals are easy to achieve, like locating a certain object or breaking the speed limit; others are next to impossible, such as doing no damage at all on a level. Crime Does Pay Sadly, there's only a handful of tracks to choose from, and no two-player head-to- head mode.

Still, Felony isa very wild ride and a definite must-play for those who really like to drive fast. Q i Graphics You'll see a bit of pop- 4. Fun Factor Felony 's blend of 4 5 reckless street driving and creative exploration makes It a must-rent, but its too-few tracks hurt it in the long run. Now that's a crime. Some of the sliding turns take time to master, but most cars won't give even novice drivers too much trouble.

N64 is a trademark of Nintendo of America Inc. Sega Saturn is a trademark of Sega Enterprises, Lid. Top: The Second Coming, slated for this fall. Bottom: Preparing for her return. Opp page: Committed for life. Sleep doesn't come easy in ROOM Tomb Raider. With solid graphics, decent handling, and intense racing action, Sony effec- tively captures the experience of In time trials, you race against a glwst car representing your pre- vious lap performance. Play solo or race against a friend on four courses ranging from the snowy Alps to the haz- ardous corners of Stuttgart.

Shift through three difficulty levels, ar- cade or simulation racing, and three racing modes to suit your driving needs. Then choose from and race among a field of seven eclectic drivers how- ever, they have zero influence on your per- formance. If only there were more tracks, this game would have seri- ous staying power. The graphics mirror the sleek elegance of the Boxster with smooth animation and well- rendered backgrounds, creating a realistic 3D racing experience.

The real- istic controls have plenty of drag, but arcade racers will likely be turned off by their sim-style tightness. The techno soundtrack is enjoyable but bland. Porsche Challenge is a well- engineered driving machine that falls short of greatness. It's worth taking for a spin— but probably as a rental for most. There's no damage If you bump cars. A variety of objectives and control options, plus a four- player option, makes Syndicate Wars strategically sound, while the action element remains intact as you eliminate enemies with an arsenal of weapons.

Graphically this dark and gloomy game yields some great detail, such as the buildings like PROTIP: Even if it's not part of the mission objective, neutralize or persuade all zealots to discover new weaponry that you can appreciate. Slowdown, however, IS apparent when there's too much firing and destruction onscreen. On the sound side, screaming burn victims and the exclama- tions of scared citizens balances out the slow-paced music. As for the controls, a heavy dose of manual reading is re- quired to play the game, which makes Syndicate Wars difficult to get into at first.

After a while, though, you'll be rewarded with an addicting, complex game. PROTIP: Whenever possible, mod- ify your agents with new cyber- netic implants to improve their offensive and defensive skills. New games every month! A new Slammin' bit tip every week! Call for a different tip every day. Be sure to get your parents' permission to use GamePro's liot Tips Hotline if you ore under 8 yeors of age.

Messages subject to change without notice. A bizarre killer called Scissorman is terrorizing a small town with a giant pair of shears, and it's up to you to stop his reign of terror before he perfo- rates you. Alternate endings, evolving story lines, and an un- predictable villain make Clock Tower quite enticing. However, some limitations in the interface, sound, and gameplay may influence just how much time you spend with the game.

You play as one of two protagonists exploring scenes set among different lo-. All character move- ment and interac- tion within a set- ting is controlled by a responsive cursor interface, but the controls lack the full mo- bility of Resident Evil's. Graphically, well-rendered en- vironments and varied camera angles create a spine-tingling at- mosphere—especially the death scenes— but the character anima- tion is stilted. The sharp music and sound effects get your heart The gameplay is similar toJKl.

However, the ma- jonty of the game is played with limited background sounds as characters interact through volu- minous lines of text that require a lot of time to scroll through. Patient gamers wanting a chal- ge will welcome the complex- of Clock Tower's interactive ry line and puzzles, but ca- -1 sual gamers may not ' find this game wor the time. It lets you Ine to fight another day. Your plane can't roam too far off course before hitting invisible barriers, though. On the options side, Bravo offers solo, head-to-head, or time-trial modes along with 10 planes and race locales that range from desert canyons to snowy summits.

The graphics and controls are adequate, but recurring breakup hampers the realism and effectiveness of the flying. Bravo Air Race is fast-moving racing fun worth at least a full-fare rental. TIP: As In auto racing, use of acceleration is m,. Up to four players may choose from the Fantastic Four members, plus She Hulk. Each hero possesses a unique super power in addition to standard punch and kick moves. The ac- tion is paced through five levels of standard side-scrolling punch em-out fare and features classic comic-book villains such as Dr.

Doom and Moleman. Even die- hand comic-book fens will find this game far from fantastic. Don't let than samund you. Flying in the classic Taito top-down mode, this shooter is exactly like oth-? Dodge Incoming fire. The gameplay is dated, how- ever, and the techno-driven sound- track tries to impress but comes up short.

Fans of classic shooters will have a good day with Ray- Storm— but gamers expecting anything more than Cradius flipped sideways will probably want to rent this one just for the weekend. From the training session to the actual missions, DC will keep you flying back for more. You engage the enemy in more than 50 missions, from dogfights to strategic operations, in various attack ships like gunships and bombers.

Think Soviet Strike in space. The action's brought to you in smooth, fast graphical splen- dor—excellent light-sourcing brings gut nice detail on all the crafts, ler they're flying through PROTIP: Don't fly under large as- teroids! Go around Utem when possible, or you're sure to meet an untimely end. As with its Saturn counterpart, the game's addictive gameplay manages to shine through the major shortcomings. The point- n-click controls become surviv- able with practice, but the lack of mouse support for this style of game is incredibly lame.

Still, the gripping strategy action that drove the PC series to stardom somehow keeps you playing, even though the decent graph- ics and sounds could've been much better. If a thinking-man's battle packed with strategy sounds ex- citing, Warcraft II is a flawed but fun buy Action gamers, though, should be very, very afraid. The control is a bit twitchy at first, but is very solid once you get used to it. Sonically the background music sets the mood with operatic space sounds and crisp explosions.

Almost unchanged from its Japanese incarnation, the U. A slew of options and a whop ping playermode, how- ever, help Saturn Bomberman earn its keep. In addition to team play and NetLink sup- port, the Mad Bomber mode gives defeated players a chance PttOnP: When you remove obstacles that will release creatures hom an enclosed area, choose carefully. Try to keep their path re- sMcted, and fill the obstacle's space with one of your bombs.

Opponents can be tapped or lured under them with relative ease. If you want to battle with 10 play- ers at once, you'll need a large TV be- cause the graphics Sahim Bombemian is the first game in the series to feature ani- mated cinemaUcs. If you don't have a Sega multi- tap, Saturn Bomberman offers the perfect excuse to get one. If you don't have friends, this is a good opportunity to get some of them, too. Most of the fa- miliar Bomberman actions, like throwing, pose no trouble. I Plenty of options plus plenty of players equals plenty of chaos! With a room full of friends and a multi-tap or two, Saturn Bomberman really shines.

Just one cutesy jingle carries you through all the multiplayer arenas-where's the original and unique music? Some of the back- grounds are too busy, and it's a shame the classic characters couldn't have been tweaked beyond their flat 2D in- carnations. A little fancier ren- dering would have helped a lot. The ratings icon is a registered tradernar. Madden NFL '98 for the PlayStation is everything it's hyped up to be— a fast, fun, furious football game with all-around support from one of the greatest minds the sport has to offer.

It's in the Fame '' Madden fans of old will be the first to line up for this stellar title. Be sure to avoid. If jour without a lead blinker. L" The con- cept's simple, but the explanation isn't; basically, your team's defense spreads out and flows according to the way the offensive play is going. What this means is that the computer-controlled players actually read, recognize, and react to the play that's being run— the three deadliest Rs in the sport. As for controls. Madden rules the field with its intuitive, respon- sive touch passing, which fires off a bullet pass if you jam the Pass but- ton or floats a lob if you tap it— no messy meters to struggle with here.

Other impressive touches include fake blitzes that you can recall on the fly and an enhanced blufl' mode that enables you to. Throw the ball when your receiver is near the sidelines. Gamers will also see players flipped, run over, and knocked down with superb realism. The only problems graphically are the outdated sprite- based style and the quirky pixelization. Madden '98 's sound is a definite plus. Pat Summerall's seasoned announcing, along with Madden's running commentary, helps deliver a realistic, TV-like experience that's absent fi-om GameDay ' It's A Hut-Hut Hit!

Although Madden's gameplay may seem tougher and harder to get used to than GameDay's — and probably a little too daunting for rookies — it's the perfect game for video game football enthusi- asts. But does it topple the crown Iprince of football? That's a Madden-ing question I that is not so easily answered.

Polygonal players punctuate the game's hard-hitting style with wraparound tackles that actually make the screen shake. Sony spared no expense in the game — instead of motion-capturing one player for ail positions like most sports games do. Sony asked the league's finest to don the mo-cap suit for their respective positions. Jerome Bet- tis fills in at running back, Tim Brown is utilized as wide receiver, and so on.

It all comes together in one slick package. Once on the field, the gameplay is as close to a simulation as pos- sible, but in some small but important ways, Madden plays more like real-life pro ball. GameDay's superior look and more arcade-like style is great fun, but Madden fields better details like a more realistic pass- ing game, more plays on special teams, fake blitzes, and so on.

Still, GameDay's action is packed with the thrills of pro football for in- stance, holes will open on the offensive line and you're able to follow your blockers for that key first down , and its sliding difficulty scale lets you make the action as easy or as hard as you like. Blitz Hits As for other features. Game Day and Madden are almost equal. Free-agent dealing, salary caps, fantasy drafts, slick controls, and more round out both games, although the sound on GameDay is a little spar.

The Total Control system is back, allowing overthrowing and un- derthrowing, though Madden's touch passing is far more intuitive. Some neat new features, like the Arcade mode which allows for even harder hits and fantasy passes , are a welcome addition. But playing GameDay is like stepping outside during the Super Bowl halftime to play street football: It's great fun, but sooner or later you have to go back inside and watch the big boys play for real.

It's the only way to intercept use the A button. Drop back af- ter the pass, and follow the play. Vou can usually make a flying tackle from an impossible distance. One-handed catches and swim moves are just some of the features Game- Day '98 has to offer! Molivalion, game lips, personnel assessment and post-game analysis from Jimmy Johnson.

Create your own custom plays and save them on memory card. One-Stev Play Calling. Choosing your play is as simple as pressing a button. An innovative interface provides precise control of passes and kicks. Real NFL teams, logos and players with authentic play books and formations. Exclusively licensed and distributed by Interplay Productions. Jimmy Johnson is a trademark of Golden Cane Enterprises. October Team names, nicknames, logos and other indicia ate trademark of llie teams indicated. All other copyrights and trademartcs are the property of their respective owners.

It features standard play modes like Exhibition, Season, and Toumament, along with a new Dynasty mode where your senior play- ers actually graduate after each season and you have to recmit incoming freshmen to fill their positions. NCAA also sports a Great Games mode where you can replay some of the best bowl games of all time, and a practice field for you to test your offensive and defensive skills. Team-specific playbooks, injuries, player creation, highlights, instant replays, team rankings, an MVP race, and official bowl games round out the A-list of features.

Outstanding control on the field enables you to hurdle, stiff-aim, speed burst, dive, and spin through tackles. Players make one-handed catches,- pitch laterals, and run real college plays like the Wishbone and defense. PROriP: Screen passes are an ex- cellent way to score on the wo-iwint conversion. The defense usually drops back into coverage and leaves the running back one-on-one against a slow linebacker. If they make il to the sidelines, they might be gone for giMKl. Speed Hurst. If you're aimed just slighllv toward out of bounds, you'll burst yourself oul of play.

From there, you can either blitz the line or drop back into pass coverage to disrupt I he offense. Personal Foul on the Jraphlcs Although NCAA's graphics feature great gridiron details like implicated stadiums for every team and ball canriers bursting through linebackers while covering up the ball, the overall look of the sprites and the lack of vicious hits can't compare to the polygonal power of GameDay ' The sound hits the speakers hard with catchy school fight songs and chanting crowds.

Unfortunately, the crowd noise isn't always at the hyped-up roar it should be, while the announcer's monotonous voice becomes more annoying than the tomahawk chop. NFL fans flocking to Madden and GameDay shouldn't overlook this touchdown title or they'll miss a season of scoring with one of the most fun football games on the market. It's new. It's different. You may never go back to your old game again. Windows and the Windows95 logo are registered trademarks of Microsoft Corporation.

Unfortunately, due to some visual glitches and dreary gameplay, Fl Pole Position 64 isn't it. Cars can be customized in eight areas and piloted from seven perspectives. The visuals, however, leave a lot to be desired. Most objects are solid and cleanly presented, but there's an unforgivable amount of pop- up — objects on the horizon wink into existence as you approach them.

On courses with fog and rain, it's even more noticeable. Small touches like sparks and tire smoke could have been more dynamic as well. Sonically, things aren't much better. Your pit-crew chief calls out instructions and helpful advice during the race, but sometimes it's tough to understand him. The music isn't terribly interesting, and the engines roar with all the power of an elec- tric razor.

The Yellow Flag The control options are pretty flexible, but even with the analog con- troller, you'll still find yourself tapping the stick around comers. The Season mode is okay and the courses are challenging, but the lack of a two-player mode hurts the replay value. The real tragedy, however, is how.

A few tune-ups back at the garage would have kept Fl Pole Position 64 out of the pits. Sfliurn Kick into high gear with Manx TT. While it's a good racing title, Manx's limited array of tracks will probably tum off most gamers. You ride on the redline in Ar- cade, Time Trial, or Satum modes, or compete with a friend in a two- player split-screen race. Manx's graphics give gamers the feeling of real-time racing speeds, while the controls are very respon- sive. Only having two tracks to race on, how- ever, limits Manx's replay value. Although Manx is good racing fun on the Satum, only young gamers and those looking for a weekend of thrills will be satisfied.

The only noticeable improvements for this year, however, are updated rosters and interieague play. Sega should have tuned up the aging Worid Series gameplay,. If you're after your first Gen- esis ba. But only ba,seball fanatics who can't live without the "98 rosters should spring for the upgrade. For the second year running, the latest World Series for the Genesis is for hardcore ba. But he can't tear himself away from the action and excitement of NFL Player interactive football games. They're the closest thing to playing the game itself, with all the il MF!

And let Jerome's mom worry about telling him it's time for bed. From the basic hurdles, stiff-arms, and spins to touch passes, fake blitzes, and using the analog stick to vary your player's running speed. Madden covers everything that Monday-morning quarterbacks de- mand in gridiron games. It might be early in the season, but Madden 64 already has QB Club shaking in its cleats with its early but out- standing gameplay. I noticeable difference be- n Madden PlayStation and tifa'dden 64 is the graphics. Madden 64 uses polygonal players and new motion-captured animations to bring home the realism.

Whether you're high-stepping down the side- lines or crushing a quarterback in the pocket, you'll be amazed at how lifelike the game looks and feels. Multiple camera angles, instant re- plays, and a new helmet cam round out Madden's all-pro graphical up- grade on the N EA's new artificial intelligence, called "liquid A. He holds more career recotxjs than any player in NHL histoiy. And we took his speed, moves and cunning and put them right into Gretzky's '98 3D Hockey. It's not just a game. It's an NHL war zone, with active trading, player stat cards and a new, advanced simulation mode that even the real Gretzky could have a hard time beating.

Wanna piece of rt? Get in line. Used under license byAtan Games Corporation. Officially licensed by the National Hcxkey League. National Hockey League Players' Association. Used by permission. Distributed by Midway Home Entertainment Int. Shakin' the rim with an impressive list of options, Heroes includes the basic Exhibition, Season, and Play- off games along with a Practice mode to help you smooth out your jumper or put some drive behind your drib- ble. Also included are trades, player creation, injuries, on-the-fly play- calling, icon passing, instant replays, and a full NBA license that covers real players, teams, and courts.

It's still early in the preseason, but Hard- wood Heroes definitely has enough game to challenge the big boys at Sony and EA. Hoohed on Hordiuood Hardwood Heroes features an impressively wide array of shots and moves. From fadeaways to double-clutch reverse lay-ups, if you've seen it performed on an NBA court or even at your local playground, you'll see it in Heroes. Sky hooks, killer-crossovers, spins, lean- ers, alley-oops, tip-slams, and behind-the-back passes add flare to fast breaks and style to the already fast and fun gameplay. Experience the director's original horriiic viaion.

Resident Evil Director's Cut. Best of all, the speed's already much improved over last year's version, and the ac- tion flies by at just the right clip. As for sounds, NHL sports two-man commentary like Triple Play '98's and excellent peripheral sounds from the crowd and the organ. NHL '98 leans into the face-off circle with superb features, start- ing off with the most exhaustive strategy in hockey gaming. Best of all, you can change plays on the fly using the L2 and R2 buttons.

Of course, you'll find all the pro teams, as well as 14 interna- tional squads, who chase the puck in Exhibition, Season, Shootout, Winter Break mimics the Olympic games during the NHL's scheduled break this season , and International Tournament modes. Managers rule the roster with trades, free agents, player creation, and custom teams. NHL doesn't offer icon passing, but the directional pad handles fairly well, and speed bursts are finally located on a different but- ton than the one used for shooting.

However, in this preview version, the skating lacked that on-a-dime responsiveness, though EA's jamming hard on tuning it up. As for the gameplay, EA's striving for "playoff-style" action, but it's too early to judge the success of that or whether the game contains any money shots. And everyone wants a Chance to succeed the great Emperor of Entymion. Twenty-two bug-back warriors will enter a true-3D race to the death on their freakish mounts around 6 otherworldly tracks.

And you will be one of them. Stunning weapons, Multiple attacks. Time trials. And, of course, the ultimate Tournament. Enter the hi-resolution hive of insane ipsect racing! Bugriders: The Race of Kings Created by n-Space. Windows is a registered tradomark of Microsoft Corporation, rM All olher liademarks are the property of their respective companies. Control speed by cropping and reining. Even from this unfinished version, it's already clear that EA has another superb title headed for the starting line. It's definitely technical racing all the way, but the tight, fully cus- tomizable A.

This version should also draw a broader audience with a high-thrills-but-low-skills Arcade mode that contrasts sharply with the extremely technical and realistic Grand Prix mode. Other cool additions include a ramped-up A. If Fl CE lives up to the promise of this early version, PlayStation drivers are going to have another hot race on their hands. In a box All the grandeur ol the Golden Nugget casino. Try your luck at Double Diamond Experience the thrill of Baccarat.

Solve a mystery starring Adam West. That's right, finally a casino game has been created for the Sony PlayStation game console. Luckily that game is the Golden Nugget, featured in its opulent brass and marble environment. And play them all with the odds and payoffs you'd really have in Vegas. You'll also get to solve a mystery with Adam West.

From your living room, no less. It's just part of the privilege of owning Vegas, the one in the convenient take-home size. Gridiron tough guys will be able to suit up in Preseason, Season, and Practice modes with a full complement of players and teams. Gamers will also find a selection of the greatest teams according to JJ from the '60s, '70s, '80s, and '90s, as well as a Pro Bowl team.

As the screens show, JJ looks simi- lar to the popular Madden games, and it even plays like Mad- den. Toss in the ability to create your own plays, and you have a game with potential. Supported by the official license of the '98 winter games, Nagano delivers a solid selection of events, including snow boarding, ski jumping, freestyle skiing, downhill skiing, slalom. Although these screens are surely from the game's cinematics, not gameplay, the in-game graphics will sport 3D polygonal athletes. Other details are still scarce, but if Nagano lives up to its predecessor, it'll certainly be a smash hit.

Unfortunately, Sega's on its way toward making the same mistake it's made with its other arcade conversions, offering a mere three tracks that range from mountain to city courses. However, the two- player split-screen mode and eye- catching polygonal graphics should help extend the game's replay value. Puck-nuts will find all the NHL teams and players skating out of the tunnel, as well as East and West All-Star teams and 16 international squads. The standard list of play options includes Exhibition, Season, and Playoff modes, as well as Practice and Shoot-Out action. The features side of Breakaway is quite extensive when compared to existing titles.

Not only can you trade and create players, fight, and choose from a list of realistic hockey strate- gies, you can also take control over your entire team through a Team Management option. While playing through your season, you earn points through victories which you then apply to hiring coaches, rehabilitating injured players, and de- veloping minor-league talent to build your team into a winner.

As far as the gameplay in this unfin- ished preview version, the action didn't move as smoothly as Powerplay '98's, and con- trolling the players also proved cumbersome.

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And even though the players were fleshed out in polygonal splendor, they skated very stiffly. If Acclaim manages to bolster these areas by game time, it may have a playoff contender. Total 3-D polygon environment - fly freely and unload your arsenal with reckless abandon.